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That music really just sets it off haha I'm literally loving everything, from the menu, the music, to the intro of the level. But then after I start slashing, quickly I'm let down because it feels like that's where the development stopped. The pumping music ends a handful of secs after you start, you cannot use the gun on your back, and the horde is never-ending. So, there is no way to win! I feel like you have something really awesome here, and it's a shame that the tracks just end and you fall off.

Great work!

(+1)

Hey, thx for playing it. I'm totally with you, I would love to had more features implemented if I had more time, but I guess then the quality would have suffered a bit. So I focused more on finishing less, but "higher quality" mechanics. There's a quick update from yesterday which tweaked and fixed a few things and have something which at least feels a bit like a game loop. Check it out if you want. :)

hi, big thx for the nice game. greetings from rosti

Hi Rosti, danke fürs spielen. Ich hatte leider nur ein Wochenende Zeit für die Entwicklung, daher ist der Ausbau der Zombiehordenspawner noch nicht ganz ausgereift. Wenn du sie langsamer killst, spawnen mehr Zombies hinterher. Hätte ich noch einen Tag mehr gehabt, wäre das Spawn-Handling der Zombies noch besser geregelt worden, ein Zaun um das Level gezogen worden und die Settings besser angepasst worden. Vielen Dank fürs spielen Rosti.

Fun punching game. The graphics look good.

Awesome, thanks for playing. Haven't had enough time for balancing and testing, thats why it's not so challenging yet. Guess, if there would be a leaderboard, you would be on #1 :D

The game was quicker than we anticipated, but we enjoyed punching the heck out of those zombies :p

Awesome, thanks for playing and feedback :) Quick Tip: Killing the Zombies slower makes spawning more of them later. You can gain up to 1000 points

Bloody :)

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GOOD

Hey thanks for playing it. I'm sorry to see that its running so jerky. May I ask what are the specifications of your PC? Tbh the game was developed on a relatively strong device and unfortunately not yet tested for performance. Anyway, thanks for recording it :)

Maybe it was an error with the recording software